-
Mr. Grider david.grider@ahschools.us
Phone 763-506-6383
You Tube Channel - griderteched
STEAM Foundations Syllabus
Instructors: Rotations:
- Dave Grider : david.grider@ahschools.us 1 September 4-28
- Katie Hale : katlyn.hale@ahschools.us 2 October 1-29
- Kevan Nitzberg : kevan.nitzberg@ahschools.us Speakers October 30
- Todd Hunter : todd.hunter@ahschools.us Field Trip October 31
- STEAM Coordinator : rana.nestrud@ahschools.us 3 November 1-29
Session Learning Targets
- Visual Arts: Mr. Nitzberg
- Develop perspective drawing skills
- Design and construction of models
- Collaborative planning
- Food Science: Ms. Hale
- Design and create a food product meeting specific nutritional guidelines
- Use the design thinking process working as a team
- Music & Programming: Mr. Hunter
- Design, create, and modify a musical composition
- Use Sonic Pi to write a musical computer program
- Intro to Design & Manufacturing: Mr. Grider
- Learn basic design software
- Create a project using design software and CNC machines
- Understand Design Thinking as it pertains to industry
Grading:
Session Project: 80% : Each session will culminate in a student project that will be assessed according to the Principles of Design Thinking. Students will be graded according to the following Anoka High School grading scale:
93-100 A 78-79 C+ 60-62 D-
90-92 A- 73-77 C Below 60 F
88-89 B+ 70-72 C-
83-87 B 68-69 D+
80-82 B- 63-67 D
Category
What is it?
Empathize
Ability to understand perspective and experiences of others with rich descriptions of user empathy, including a variety of surprising insights and deep needs.
Define
Develop multiple deep insights and synthesizes into a single problem statement. The original challenge is clearly reāframed around a user where needs are stated as verbs to describe an activity or desire for an area where that user needs help.
Ideate
Ability to use multiple techniques to inspire a complete range of ideas from very practical to very difficult (if not impossible) to implement.
Prototype
Ability to create a physical or visual representation of an idea that can be evaluated and improved. Ability to identify variables of an idea that need to be evaluated and iterate off of feedback. Description of what is learned from one iteration to the next is provided.
Test
Ability to identify best solutions in the real world for testing and test with multiple representative populations to capture complex results to document and inform future iterations.
Workplace Skills Expectations: Students skills will be evaluated on their development of universally accepted workplace skills. This will represent 20% of the student grade for each rotation:
Workplace Skill
4 Points
Always
3 Points
Usually
2 Points
Sometimes
1 Point
Rarely
0 Points
Never
Communication
- Pays Attention
- Clear & Organized
- Advocates for Self
Professionalism
- Always on time
- Displays professional behavior
Work Ethic
- Meets Deadlines
- Reliable and Prepared
Problem Solving
- Understands the problem
- Works to find multiple solutions
- Uses multiple strategies
Teamwork
- Works toward common goal
- Positive attitude
- Supportive of team
Initiative
- Self-motivated
- Willing to learn
- Accepts feedback
- Expands comfort zone
Late Work:
Late work for individual rotations will be accepted up to one week past the end of the rotation. See the rotation schedule below
Date Ended Late Work Accepted by
Rotation 1 September 28 October 5
Rotation 2 October 29 November 5
Rotation 3 November 29 December 6